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Devlog
June 2024: Zero Gravity
July 13, 2024
by
Robe Garden
Unemployment paperwork, networking and general life logistics took a lot of time during this month. Development-wise, I only had time to do a few hours on a train ride (it felt really good to be back...
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May 2024: The End of a Chapter
May 31, 2024
by
Robe Garden
May was an unusual month in the development of this game. Barely any coding was done, but a few other big things happened. In the beginning of the month, I worked hard at creating a pitch deck. A lot...
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April 2024: Important Detour
April 29, 2024
by
Robe Garden
This month was slightly different than before, since I needed to take a break from developing in order to focus on job applications. It's not yet possible for me to focus on this project full-time, si...
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March 2024: Assembling the pieces
March 31, 2024
by
Robe Garden
The goal for this month was to take the parts I've made so far and put them together as a small demo experience that flows well from beginning to end. I didn't get all of the content finished enough t...
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February 2024: Recycling Prototype
February 29, 2024
by
Robe Garden
This month, I decided to focus on one single aspect of the game, in order to evaluate it. During some recent brainstorming sessions about the theme and world of the game, I discovered some inspiring i...
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January 2024
January 30, 2024
by
Robe Garden
#first post
This project started when I was commuting several hours to and from work everyday and felt an urge to spend my time on the train on something more productive than listening to yet another podcast. I'v...
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