March 2024: Assembling the pieces




The goal for this month was to take the parts I've made so far and put them together as a small demo experience that flows well from beginning to end. I didn't get all of the content finished enough to upload a demo here yet, but I'm very happy that the menu, tutorial and gameplay sections of the game flow into each other and are not isolated islands of content in the editor anymore. It's starting to turn into an actual game now!



I prepared a small demo of the game to play on my Steam Deck and brought it to a local game developer meetup (at DevHub, which is hosted by Game Habitat in Malmö, Sweden). The people that playtested enjoyed trying out the different weapons in the game and managed to find a few bugs that I was aware of, but didn't have time to fix before the event. For next month, I'm going to fix those bugs and  continue polishing the demo in order to get it closer to ready to show to people and upload it here.



I managed to work on the game almost every day during this month. It feels really good to have progress every day, even though some days are just thinking about the game while I'm doing other stuff and making notes for the next session where I can sit down and  do actual work. Most days, I get out of bed early and spend 1-2 hours before my normal job and other days are full days of coding. No matter how much that gets done on the project in each sitting, I really enjoy the momentum of regular work!

/ Robert

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Here's what I did in March 2024:

• Controller layout image for Steam Deck.
• Market analysis.
• Weapon name sign.
• Planned out the flow of the demo.
• Special version of the Main Menu for the playtest demo.
• Special version of the Pause Menu for the playtest demo.
• Start game choices.
• Game Over screen for the playtest demo.
• Recycling logo design.
• Junk score icon.
• Junk sprites.
• Junk score code.
• Main menu visual polish.
• Playable tutorial section. (This was probably the biggest task this month.)
• New enemy: Side-moving, shooting down.
• Exported the game for Steam Deck.
• Fixed bugs.
• Wrote devlog.

Comments

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Well done for keeping the consistency up. That's one of the harder parts imo. Fun to hear that you got some playtests also. I'm looking forward to play the demo in the future

Yeah, consistence is key when it comes to bigger projects. I can highly recommend writing down all your thoughts about what you are working on (in a notebook, your phone or where-ever). That way, it feels like progress, even though you might not be at your desk and working on code, or whatever you do in your projects. Planning work is also work and it really keeps the ball rolling!

Thank you for commenting again. It's very much appreciated!