June 2024: Zero Gravity
ITERIUM » Devlog
Unemployment paperwork, networking and general life logistics took a lot of time during this month.
Development-wise, I only had time to do a few hours on a train ride (it felt really good to be back doing things in GameMaker!). I spent some time cleaning up my list of tasks and reprioritizing them to fit the current state of the project. I also fixed a few smaller bugs before it was time to leave the train.
The current plan is to make a demo and upload it here in a few months time. Hopefully July and the coming months will allow for more focused development.
See you again at the end of July!
/Robert
ITERIUM
Fight your way out of a solar system that has fallen apart by cosmic apocalypse.
Status | In development |
Author | Robe Garden |
Genre | Action |
Tags | Pixel Art, Retro, Shoot 'Em Up |
More posts
- May 2024: The End of a ChapterMay 31, 2024
- April 2024: Important DetourApr 29, 2024
- March 2024: Assembling the piecesMar 31, 2024
- February 2024: Recycling PrototypeFeb 29, 2024
- January 2024Jan 30, 2024
Comments
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Glad to hear that you were able to clean up your plans, even if just a little, despite the large change to your schedule. Bugfixes are a plus too :)
I'll cross my fingers that the next months go smoothly, and that you get to spend more time with GameMaker.
Hello Faunther! Thank you for checking in once again and taking your time to comment. It's very much appreciated. :)
I'm looking forward to be able to show you more details about the game and having a demo for you to play in the coming months. Welcome back for some news in the next devlog!